Program Listing for File audioPlayer.hpp
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)
#pragma once
#include <miniaudio.h>
#include "MixMachine.hpp"
#include "ManualMix.hpp"
#include "audioRender.hpp"
#include "audioCallbacks.hpp"
class audioPlayer{
private:
ma_device player;
ma_context ctxt;
audioRender renderer;
std::vector<float> LFaust;
std::vector<float> RFaust;
audioEngineDataStruct engineDatas;
ma_device_config DefaultInit(const unsigned int frameBufferSize);
void ContextInit();
public:
std::string STATUS = "OK";
const std::string GetStatus(){
return STATUS;
}
bool Activate();
bool Deactivate();
void ChangeCursorPos(unsigned long long pos);
unsigned long long GetConsumedFrames();
FXControlPannel* GetFXControlPannel(const std::string& title = "__PDJE__MAIN__");
MusicControlPannel* GetMusicControlPannel();
audioPlayer(litedb& db, trackdata& td, const unsigned int frameBufferSize, const bool hasManual = false);
audioPlayer(const unsigned int frameBufferSize);
~audioPlayer();
};