Program Listing for File audioCallbacks.hpp
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)
#pragma once
#include <optional>
#include <miniaudio.h>
#include "MusicControlPannel.hpp"
struct audioEngineDataStruct{
float* faustPcmPP[2];
std::optional<FXControlPannel> FXManualPannel;
std::optional<MusicControlPannel> MusCtrPannel;
std::vector<float>* pcmDataPoint;
unsigned long long nowCursor = 0;
unsigned long long maxCursor = 0;
unsigned long long consumedFrames = 0;
inline std::optional<float*>
getNowfPointer(const unsigned long frameCount);
inline void CountUp(const unsigned long frameCount);
void GetAfterManFX(float* pOutput, unsigned long frameCount);
void Get(float* pOutput, unsigned long frameCount);
};