.. _program_listing_file_include_audioRender_audioRender.cpp: Program Listing for File audioRender.cpp ======================================== |exhale_lsh| :ref:`Return to documentation for file ` (``include/audioRender/audioRender.cpp``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp #include "audioRender.hpp" bool audioRender::LoadTrack(litedb& db, trackdata& td) { auto searchRes = db << td; if(!searchRes.has_value()){ return false; } auto mb = CapReader(); if(!mb.open(searchRes.value()[0].mixBinary)){ return false; } auto mt = MixTranslator(); if(!(mt.Read(mb))){ return false; } auto mm = MixMachine(); if(!mm.IDsort(mt)){ return false; } if(!mm.mix(db, mt.bpms.value())){ return false; } rendered_frames = std::move(mm.rendered_out); if(!rendered_frames.has_value()){ return false; } return true; } bool audioRender::LoadTrackFromMixData(litedb& db, BIN& mixData) { auto mb = CapReader(); if(!mb.open(mixData)){ return false; } auto mt = MixTranslator(); if(!(mt.Read(mb))){ return false; } auto mm = MixMachine(); if(!mm.IDsort(mt)){ return false; } if(!mm.mix(db, mt.bpms.value())){ return false; } rendered_frames = std::move(mm.rendered_out); if(!rendered_frames.has_value()){ return false; } return true; }