Program Listing for File audioPlayer.hpp
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)
#pragma once
#include "ManualMix.hpp"
#include "MixMachine.hpp"
#include "PDJE_Core_DataLine.hpp"
#include "PDJE_EXPORT_SETTER.hpp"
#include "audioCallbacks.hpp"
#include "audioRender.hpp"
#include <miniaudio.h>
class PDJE_API audioPlayer {
private:
ma_device player;
ma_context ctxt;
audioRender renderer;
std::vector<float> LFaust;
std::vector<float> RFaust;
audioEngineDataStruct engineDatas;
ma_device_config
DefaultInit(const unsigned int frameBufferSize);
void
ContextInit();
public:
std::string STATUS = "OK";
const std::string
GetStatus()
{
return STATUS;
}
bool
Activate();
bool
Deactivate();
void
ChangeCursorPos(unsigned long long pos);
unsigned long long
GetConsumedFrames();
FXControlPannel *
GetFXControlPannel(const UNSANITIZED &title = "__PDJE__MAIN__");
MusicControlPannel *
GetMusicControlPannel();
audioPlayer(litedb &db,
trackdata &td,
const unsigned int frameBufferSize,
const bool hasManual = false);
audioPlayer(const unsigned int frameBufferSize);
PDJE_CORE_DATA_LINE
PullOutDataLine();
~audioPlayer();
};