FX_ARGS
FILTER
HLswitch : 0 is Highpass Filter, 1 is LowPass Filter
Filterfreq : Frequency of the filter
EQ
EQLow : lowshelf filter, affects below ~250Hz
EQMid : peak EQ filter, Center frequency around 2125 Hz with a bandwidth of 1875 Hz
EQHigh : highshelf filter, affects above ~4000Hz
DISTORTION
DistortionValue : 0.0 - 1.0, distortion intensity
VOL
VolPower : 0.0 - 1.0, controls volume
ECHO
EchoBps : Delay time (BPS-synced)
EchoFeedback : 0.0 - 1.0, amount of repeats
EchoDryWet : 0.0 - 1.0, Balance between original and echo
OCS_Filter
OcsFilterHighLowSW : 0 = High-pass mode, 1 = Low-pass mode
MiddleFreq : Center frequency (Hz) around which oscillation is applied
RangeFreqHalf : Half of the oscillation range (defines how wide the cutoff frequency swings)
Bps : Oscillation speed in beats per second (synchronizes with track tempo)
OCSFilterDryWet : 0.0 - 1.0, Balance between original signal and processed filter output, 0.0 = dry only, 1.0 = wet only
FLANGER
Bps : Oscillation rate in beats per second
FlangerDryWet : 0.0 - 1.0, Balance between original signal (dry) and flanged signal (wet), 0.0 = dry only, 1.0 = wet only.
PHASER
Bps : Oscillation rate in beats per second
PhaserDryWet : 0.0 - 1.0, Balance between original (dry) and phase-processed (wet) signal, 0.0 = dry only, 1.0 = wet only.
TRANCE
Bps : Beats per second
Gain : 0.0 - 1.0, Threshold value for shaping the sawtooth into a gate, Determines how aggressively the audio is cut.
TranceDryWet : 0.0 - 1.0, Balance between original (dry) and gated (wet) signal, 0.0 = dry only, 1.0 = gated signal only.
PANNER
Bps : Beats per second
PGain : 0.0 - 1.0, Modulation depth (how far the signal moves across the stereo field), Higher values = wider panning movement.
PannerDryWet : 0.0 - 1.0, Mix balance between original (dry) and panned (wet) signal, 0.0 = dry only, 1.0 = fully panned.
ROLL
RollBpm : BPM-synced timing reference for the roll loop, Controls how the roll aligns with the beat grid.
RollPower : Activation and intensity control, 0.0 = off (bypass), 1.0 = full roll effect
Important
Audio is written into the roll buffer only when RollPower (=roll_switch) is greater than 0.01.
If RollPower is 0.01 or below, recording stops and no new data is stored.
So, RollPower acts both as the activation switch for recording and as the wet/dry mix control of the roll effect.
COMPRESSOR
Strength : Overall compression strength (acts like a ratio/intensity control).
ThreshDB : Threshold above which compression begins.
AttackMS : Time for the gain reduction to reach the target after the signal exceeds the threshold.
ReleaseMS : Time for the gain to recover after the signal falls below the threshold.
KneeDB : Soft-knee width; larger values make the transition into compression smoother.
ROBOT
RobotFreq : Carrier oscillator frequency (Hz). Higher values → more metallic/buzzy; lower values → tremolo-like.
RobotDryWet : 0.0 - 1.0, Wet/dry balance. 0.0 = dry only, 1.0 = fully robotized.