.. _exhale_function_namespacePDJE__RAWINPUT_1a5e04c9834f130fb62d04b35bd3723f1e: Function PDJE_RAWINPUT::FillKeyboardInput ========================================= - Defined in :ref:`file_PDJE-Godot-Plugin_Project-DJ-Engine_include_input_runner_windows_windows_keyboard_fill.hpp` Function Documentation ---------------------- .. doxygenfunction:: PDJE_RAWINPUT::FillKeyboardInput(PDJE_Input_Event&, const RAWINPUT *) :project: Project_DJ_Engine